XYZ Sound Sculptures - Marcos Micozzi & Hef Prentice



XYZ Sound Sculptures is a hybrid project transforming sound into sculptural form and moving image. During live performances, instruments are routed into a virtual environment and manipulated by Marcos Micozzi in real time with VR (Oculus). Trajectories of sound are captured as X, Y, Z coordinates, forming blueprints for organic 3D sculptures. Visual artist Hef Prentice translates these data into volume, texture, and movement, modeling and 3D-printing each sound as sculpture, creating a tangible materialization of sound itself.

A system that turns sound into form.

XYZ Sound Sculptures is an immersive installation that merges sculpture, music, and animation, materialising sound as a sculptural event. The work turns acoustic vibration into three-dimensional form through a system that captures the invisible spatial coordinates of musical performance across the X, Y, and Z axes. Marcos Micozzi, an architect, audio engineer, and data scientist, uses virtual reality devices to record the path of instruments performed by Desmond Cheese in immersive live sessions. From these sonic-spatial maps, visual artist Hef Prentice digitally models organic sculptures, which are then 3D-printed in polylactic acid (PLA).

The work reverses the historical paradigm that holds that form produces sound. Here, sound generates form. This operation constitutes a significant contribution to contemporary thinking on generative processes in art, intersecting with research in parametric design, data visualisation, and computational aesthetics. Just as in parametric architecture, where geometry responds to environmental or structural data, here sculptural morphology emerges directly from the physical properties of sound.

XYZ proposes an emerging alphabet: a visual–spatial–acoustic grammar that anticipates modes of cognition not yet articulated. The sculptures function as glyphs from a potential language — perhaps readable by future or non-human intelligences.

The work also explores sound non-linearly, as it ceases to be a temporal event and acquires body, density, and architectural presence. Once made tangible as an object, the acoustic phenomenon simultaneously reveals its past, present, and future.

Curatorial text by Ruth Geoffroy



Exhibitions

The Screen, OFFF Barcelona
Barcelona, Spain 2026

Death? Yes/No/Maybe, A Hidden Variable — Berlin, Germany, 2026


DYSTOPIA / UTOPIA
XYZ for Critical Mass X WE ARE THE FUTURE
Immerse HK, Kwun Tong, Hong Kong, 2026

XYZ,
Haven Gallery
Bayron Bay, Australia 2025 - 2026

Pertinacious,
LumiNoir ART Gallery
London, UK 2025

BAIFF VENICE Film Festival
AI Art Video - Shorlist Nomination
Venice, Italy 2025

Industria Ritual, Simposio 04
Muket AR x Comite 357
Buenos Aires, Argentina2025

Ghosts in the Feedback Loop
P
ermanent Virtual Exhibition
by @uaad.art Technomirage
New York City, USA 2025


Recognition
Longlisted — ArtEvol 2025, Saatchi Gallery London
Shortlisted — BAIFF AI Film Festival, Venice 2025
Shortlisted — Berlin Fashion Film Festival 2024
Shortlisted — SAE International Awards, Cologne 2025


Publications
2025 Prompt Magazine Issue 16
2025 Techno Mirage Archive

Collaborators
Marcos Micozzi — Concept, Spatial Audio, Data
Hef Prentice — Concept, Sculpture, Visual Art
Curatorial Consulting — Ruth Geoffroy, Facundo Alcala















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